Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 36 days ago
8 / 5 / 9
K / D / A
54.8%
Kill participation
917.4
Damage / min
18,106g
481.5 gold / min
32
14 placed · 8 cleared
351
9.3 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVenour#EUW
Olaf · Top
10 / 8 / 1
31.4% KP
23,553
18.1% share
15,113g
256 CS · 6.8/m
TwTv Wakunya#SKAJG
Skarner · Jungle
6 / 5 / 15
60% KP
30,738
23.7% share
14,894g
231 CS · 6.1/m
Αrtoria Prime#eProd
Mel · Mid
5 / 6 / 8
37.1% KP
30,247
23.3% share
12,119g
233 CS · 6.2/m
Hazel#20 10
Jhin · ADC
12 / 5 / 7
54.3% KP
35,523
27.3% share
21,508g
382 CS · 10.2/m
KindheartedQueen#Gentl
Janna · Support
2 / 7 / 20
62.9% KP
9,842
7.6% share
11,277g
25 CS · 0.7/m
Red side
VictoryJONY DO#KISS
Varus · Top
3 / 6 / 6
29% KP
26,141
19% share
15,851g
310 CS · 8.2/m
Buggy2v9#EUW
Shaco · Jungle
3 / 7 / 14
54.8% KP
20,175
14.7% share
14,714g
192 CS · 5.1/m
twtv Peng04#NMIXX
Orianna · Mid
8 / 5 / 9
54.8% KP
34,493
25.1% share
18,106g
351 CS · 9.3/m
Phreak#EUW67
Twisted Fate · ADC
13 / 6 / 5
58.1% KP
42,722
31.1% share
25,669g
355 CS · 9.4/m
BONJOUR L AMI#mio韩服
Bard · Support
4 / 11 / 12
51.6% KP
13,760
10% share
11,088g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
