Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 32 days ago
4 / 9 / 19
K / D / A
67.6%
Kill participation
269.3
Damage / min
9,931g
325.3 gold / min
104
54 placed · 8 cleared
19
0.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorycadianNN#EUW
Camille · Top
6 / 10 / 6
35.3% KP
22,973
22% share
11,780g
179 CS · 5.9/m
JG top boy#lync1
Qiyana · Jungle
14 / 2 / 10
70.6% KP
35,135
33.7% share
19,388g
201 CS · 6.6/m
twitch Sixten#Bosse
Ekko · Mid
9 / 5 / 8
50% KP
23,108
22.2% share
15,446g
301 CS · 9.9/m
Kite Machine#2015
Zeri · ADC
1 / 6 / 9
29.4% KP
14,752
14.2% share
13,521g
285 CS · 9.3/m
twtv Peng04#NMIXX
Rell · Support
4 / 9 / 19
67.6% KP
8,224
7.9% share
9,931g
19 CS · 0.6/m
Red side
DefeatG2 BrokenBlade#1918
Jax · Top
6 / 6 / 4
31.3% KP
28,933
22.7% share
13,169g
247 CS · 8.1/m
Rabble Arouser#EUW
Rengar · Jungle
7 / 7 / 6
40.6% KP
16,097
12.6% share
13,101g
250 CS · 8.2/m
KC NEXT MIDKING#PANDA
Syndra · Mid
7 / 5 / 9
50% KP
26,193
20.6% share
11,634g
233 CS · 7.6/m
G2 Hans Sama#12838
Tristana · ADC
4 / 8 / 7
34.4% KP
18,162
14.3% share
13,608g
250 CS · 8.2/m
regate#EUW12
Karthus · Support
8 / 9 / 13
65.6% KP
37,996
29.8% share
10,611g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
