Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 32 days ago
15 / 1 / 10
K / D / A
59.5%
Kill participation
1,158.4
Damage / min
15,503g
566.1 gold / min
27
3 placed · 8 cleared
254
9.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRabble Arouser#EUW
Camille · Top
3 / 7 / 5
44.4% KP
18,401
19.5% share
11,369g
203 CS · 7.4/m
ismααα#EUW
Nidalee · Jungle
7 / 5 / 7
77.8% KP
22,749
24.1% share
12,206g
180 CS · 6.6/m
makaynch#0404
Jayce · Mid
2 / 13 / 4
33.3% KP
18,558
19.7% share
9,540g
220 CS · 8/m
Jessica Beck#CARDS
Syndra · ADC
4 / 7 / 4
44.4% KP
21,677
23% share
12,228g
262 CS · 9.6/m
Xelar#1234
Senna · Support
2 / 10 / 8
55.6% KP
12,911
13.7% share
8,310g
20 CS · 0.7/m
Red side
VictoryShourdy#EUW
K'Sante · Top
8 / 2 / 5
31% KP
21,837
19.7% share
13,886g
239 CS · 8.7/m
i cnat spel#777
Karthus · Jungle
7 / 4 / 17
57.1% KP
32,669
29.4% share
14,771g
286 CS · 10.4/m
twtv Peng04#NMIXX
Ahri · Mid
15 / 1 / 10
59.5% KP
31,720
28.6% share
15,503g
254 CS · 9.3/m
Carl Friedrich#Gauß
Yunara · ADC
10 / 4 / 5
35.7% KP
20,029
18% share
14,401g
185 CS · 6.8/m
Sqim v3#EUW
Alistar · Support
2 / 7 / 8
23.8% KP
4,802
4.3% share
7,659g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
