Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 32 days ago
7 / 11 / 13
K / D / A
62.5%
Kill participation
804.6
Damage / min
12,564g
405.3 gold / min
15
11 placed · 1 cleared
166
5.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShaolint Nunu#00000
Annie · Top
7 / 8 / 16
50% KP
42,714
28.1% share
12,831g
195 CS · 6.3/m
Zhou Yang Kobs#VEN1
Qiyana · Jungle
12 / 6 / 11
50% KP
35,181
23.2% share
18,299g
240 CS · 7.7/m
Junger Koch#BTS
Sylas · Mid
11 / 7 / 16
58.7% KP
35,303
23.3% share
15,182g
243 CS · 7.8/m
百折不挠#QSH
Twisted Fate · ADC
13 / 4 / 11
52.2% KP
29,148
19.2% share
19,588g
261 CS · 8.4/m
Inverted Enoch#EUW
Nautilus · Support
3 / 7 / 25
60.9% KP
9,464
6.2% share
10,298g
38 CS · 1.2/m
Red side
DefeatKiki#MATES
Nasus · Top
5 / 5 / 10
46.9% KP
27,340
22.6% share
12,309g
200 CS · 6.5/m
Krysia#jdisa
Lee Sin · Jungle
13 / 7 / 7
62.5% KP
29,942
24.8% share
14,969g
189 CS · 6.1/m
twitch Sixten#Bosse
Ekko · Mid
4 / 9 / 5
28.1% KP
27,702
22.9% share
12,369g
256 CS · 8.3/m
twtv Peng04#NMIXX
Seraphine · ADC
7 / 11 / 13
62.5% KP
24,943
20.6% share
12,564g
166 CS · 5.4/m
Karazema#Nioo
Rell · Support
3 / 15 / 18
65.6% KP
10,991
9.1% share
9,971g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
