Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 23 days ago
7 / 6 / 7
K / D / A
58.3%
Kill participation
745.4
Damage / min
11,131g
403.5 gold / min
24
5 placed · 3 cleared
203
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHG kpR#ZAZUN
Jayce · Top
11 / 4 / 9
48.8% KP
39,110
30.3% share
15,021g
223 CS · 8.1/m
GerhardMowinckel#EUW
Volibear · Jungle
8 / 4 / 9
41.5% KP
19,227
14.9% share
13,178g
208 CS · 7.5/m
Yuros#00000
Zoe · Mid
11 / 3 / 15
63.4% KP
29,945
23.2% share
11,296g
140 CS · 5.1/m
Hazel#20 10
Jinx · ADC
7 / 6 / 12
46.3% KP
23,479
18.2% share
15,587g
258 CS · 9.4/m
Sergeant Sona#KJP
Sona · Support
4 / 7 / 26
73.2% KP
17,350
13.4% share
10,457g
18 CS · 0.7/m
Red side
DefeatVenour#EUW
Gnar · Top
2 / 9 / 3
20.8% KP
17,647
16.9% share
8,175g
144 CS · 5.2/m
acchamel#EUW
Ekko · Jungle
9 / 9 / 5
58.3% KP
23,176
22.2% share
13,671g
167 CS · 6.1/m
twtv Peng04#NMIXX
Ahri · Mid
7 / 6 / 7
58.3% KP
20,561
19.7% share
11,131g
203 CS · 7.4/m
IntAcc999#EUW
Sivir · ADC
5 / 8 / 14
79.2% KP
34,722
33.2% share
12,876g
211 CS · 7.6/m
TestingLimits321#3210
Thresh · Support
1 / 9 / 18
79.2% KP
8,471
8.1% share
7,453g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
