Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 22 days ago
3 / 2 / 17
K / D / A
64.5%
Kill participation
709.2
Damage / min
11,545g
427.3 gold / min
21
11 placed · 4 cleared
189
7 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaynter#EUW
Kled · Top
3 / 8 / 5
57.1% KP
16,648
20.6% share
11,325g
191 CS · 7.1/m
True To Myself#EU1
Rek'Sai · Jungle
4 / 4 / 5
64.3% KP
15,057
18.6% share
11,489g
170 CS · 6.3/m
Xaro#1337
Ekko · Mid
1 / 7 / 2
21.4% KP
13,463
16.6% share
9,794g
229 CS · 8.5/m
Kylian Dictator#123
Kai'Sa · ADC
6 / 6 / 3
64.3% KP
28,525
35.2% share
14,757g
271 CS · 10/m
Kite Machine#2015
Rell · Support
0 / 6 / 12
85.7% KP
7,282
9% share
7,380g
28 CS · 1/m
Red side
VictoryHOMEOFFICEABUSER#69420
Ambessa · Top
6 / 3 / 12
58.1% KP
33,946
29.2% share
12,231g
205 CS · 7.6/m
SpoconeJajeczka#Manda
Talon · Jungle
12 / 2 / 12
77.4% KP
35,806
30.8% share
14,874g
252 CS · 9.3/m
DarkBlue#rofl
Ryze · Mid
6 / 4 / 8
45.2% KP
16,283
14% share
11,856g
235 CS · 8.7/m
twtv Peng04#NMIXX
Seraphine · ADC
3 / 2 / 17
64.5% KP
19,161
16.5% share
11,545g
189 CS · 7/m
Τadej Pogačar#Soria
Nautilus · Support
4 / 3 / 20
77.4% KP
10,944
9.4% share
8,639g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
