Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 19 days ago
4 / 6 / 6
K / D / A
33.3%
Kill participation
929.2
Damage / min
15,624g
387.1 gold / min
71
11 placed · 18 cleared
345
8.5 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCruncyWM#TW TV
Sylas · Top
8 / 12 / 9
51.5% KP
28,039
18% share
15,367g
205 CS · 5.1/m
Rıza Kayaalp#ONE
Jarvan IV · Jungle
7 / 4 / 19
78.8% KP
12,095
7.8% share
16,259g
175 CS · 4.3/m
MagiFelix5#EUW
Aurora · Mid
7 / 3 / 12
57.6% KP
39,983
25.7% share
15,982g
258 CS · 6.4/m
Jezu#KR01
Caitlyn · ADC
10 / 4 / 14
72.7% KP
62,259
40.1% share
24,119g
427 CS · 10.6/m
LiL TommyG#EUW
Bard · Support
1 / 7 / 16
51.5% KP
12,994
8.4% share
11,980g
33 CS · 0.8/m
Red side
DefeatHOMEOFFICEABUSER#69420
Aatrox · Top
7 / 10 / 11
60% KP
41,713
25.6% share
17,462g
285 CS · 7.1/m
ttv ronaldoo#back
Kha'Zix · Jungle
8 / 6 / 5
43.3% KP
29,586
18.2% share
17,931g
297 CS · 7.4/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 6 / 6
33.3% KP
37,510
23% share
15,624g
345 CS · 8.5/m
Kite Machine#2015
Kai'Sa · ADC
9 / 5 / 5
46.7% KP
43,618
26.8% share
19,665g
316 CS · 7.8/m
Targamas#5555
Pyke · Support
2 / 7 / 9
36.7% KP
10,484
6.4% share
11,461g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
