Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 2 days ago
1 / 2 / 4
K / D / A
38.5%
Kill participation
523.4
Damage / min
7,534g
337.8 gold / min
14
3 placed · 3 cleared
175
7.8 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
0 / 4 / 4
17.4% KP
16,928
24.3% share
7,609g
173 CS · 7.8/m
twtv Twilon#끝까지간다
Qiyana · Jungle
6 / 3 / 6
52.2% KP
13,533
19.4% share
11,140g
178 CS · 8/m
MRO#ZKU
Locke · Mid
7 / 0 / 1
34.8% KP
17,702
25.4% share
10,491g
194 CS · 8.7/m
RAIKO KATA KING#KATA
Katarina · ADC
9 / 3 / 6
65.2% KP
18,385
26.4% share
11,968g
168 CS · 7.5/m
TsBlackii#KR2
Zilean · Support
1 / 3 / 14
65.2% KP
3,200
4.6% share
6,975g
19 CS · 0.9/m
Red side
Defeatchains#free
Sylas · Top
2 / 4 / 1
23.1% KP
8,714
14.3% share
7,764g
178 CS · 8/m
GENERAL detdert#R1GX
Graves · Jungle
6 / 4 / 3
69.2% KP
13,456
22% share
10,574g
185 CS · 8.3/m
twtv Peng04#NMIXX
Ahri · Mid
1 / 2 / 4
38.5% KP
11,672
19.1% share
7,534g
175 CS · 7.8/m
ΑΓΙΟΣ ΣΠΥΡΙΔΩΝΑΣ#6767
Ezreal · ADC
2 / 6 / 2
30.8% KP
13,712
22.4% share
8,786g
172 CS · 7.7/m
INFLATEDPawełek#INFL
Pantheon · Support
2 / 7 / 6
61.5% KP
13,582
22.2% share
6,895g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
