Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 3 hours ago
13 / 6 / 11
K / D / A
66.7%
Kill participation
1,261
Damage / min
14,496g
539.2 gold / min
17
3 placed · 5 cleared
228
8.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeishu#TTV
Sett · Top
8 / 3 / 5
36.1% KP
19,115
20.2% share
12,771g
208 CS · 7.7/m
Nuno Mendes#2171
Wukong · Jungle
6 / 2 / 10
44.4% KP
16,693
17.7% share
13,221g
239 CS · 8.9/m
twtv Peng04#NMIXX
Ahri · Mid
13 / 6 / 11
66.7% KP
33,901
35.9% share
14,496g
228 CS · 8.5/m
Blackhero1#EUW
Fizz · ADC
5 / 4 / 8
36.1% KP
9,833
10.4% share
12,381g
209 CS · 7.8/m
휘드스#Rank1
Elise · Support
4 / 3 / 12
44.4% KP
14,968
15.8% share
9,578g
28 CS · 1/m
Red side
DefeatSpoodersussi#1352
Gnar · Top
4 / 7 / 5
50% KP
22,653
27.1% share
10,997g
201 CS · 7.5/m
TWITCHTV CHEEEXY#CHAKI
Locke · Jungle
5 / 7 / 4
50% KP
14,962
17.9% share
11,967g
174 CS · 6.5/m
MathisV#ARCHE
Lucian · Mid
1 / 13 / 1
11.1% KP
13,987
16.8% share
8,421g
178 CS · 6.6/m
MetroArcher#EUW
Caitlyn · ADC
6 / 4 / 4
55.6% KP
22,310
26.7% share
14,789g
263 CS · 9.8/m
DONALD DOSS#Doss
Lux · Support
2 / 5 / 5
38.9% KP
9,556
11.4% share
7,247g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
