Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 717 days ago
6 / 2 / 10
K / D / A
50%
Kill participation
599.8
Damage / min
12,327g
414.6 gold / min
15
2 placed · 4 cleared
226
7.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNevermoree#NA1
Riven · Top
1 / 11 / 0
7.7% KP
8,508
11% share
10,515g
222 CS · 7.5/m
Gringo Starr#NA1
Xin Zhao · Jungle
1 / 7 / 3
30.8% KP
11,378
14.7% share
8,663g
166 CS · 5.6/m
Nalceria#NA1
Syndra · Mid
8 / 4 / 2
76.9% KP
23,892
30.8% share
11,631g
200 CS · 6.7/m
Pengu#champ
Smolder · ADC
2 / 4 / 2
30.8% KP
26,765
34.5% share
11,356g
278 CS · 9.3/m
Handsagord#NA1
Nami · Support
1 / 6 / 3
30.8% KP
7,023
9.1% share
6,652g
18 CS · 0.6/m
Red side
Victory2001#1508
Yone · Top
12 / 1 / 8
62.5% KP
30,366
37.5% share
16,174g
275 CS · 9.2/m
Espretinador#1755
Graves · Jungle
7 / 0 / 3
31.3% KP
9,337
11.5% share
15,783g
280 CS · 9.4/m
fizz 1t#Fizz
Ahri · Mid
3 / 8 / 6
28.1% KP
13,566
16.7% share
10,854g
185 CS · 6.2/m
skibidifanumtaxx#rizzz
Lux · ADC
6 / 2 / 10
50% KP
17,834
22% share
12,327g
226 CS · 7.6/m
Nygarian#NA1
Shen · Support
4 / 2 / 17
65.6% KP
9,915
12.2% share
9,806g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
