Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 716 days ago
10 / 7 / 11
K / D / A
70%
Kill participation
1,115.5
Damage / min
13,276g
429.4 gold / min
20
5 placed · 3 cleared
213
6.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLushsmoke#NA1
K'Sante · Top
8 / 8 / 3
36.7% KP
25,476
22.7% share
11,701g
179 CS · 5.8/m
Mid Lane Simp#UWU
Kha'Zix · Jungle
7 / 8 / 9
53.3% KP
23,455
20.9% share
12,302g
184 CS · 6/m
the boy is mine#69ME
Kai'Sa · Mid
2 / 11 / 8
33.3% KP
13,818
12.3% share
8,941g
142 CS · 4.6/m
skibidifanumtaxx#rizzz
Lux · ADC
10 / 7 / 11
70% KP
34,486
30.7% share
13,276g
213 CS · 6.9/m
skibiditoilet#speed
Nami · Support
3 / 6 / 20
76.7% KP
15,227
13.5% share
8,894g
19 CS · 0.6/m
Red side
VictoryPlats#NA2
Fiddlesticks · Top
6 / 5 / 12
45% KP
37,359
27% share
12,135g
150 CS · 4.9/m
TANKMUFFFIN#NA1
Skarner · Jungle
6 / 3 / 17
57.5% KP
22,078
15.9% share
12,957g
167 CS · 5.4/m
dolbes#0000
Xerath · ADC
13 / 10 / 6
47.5% KP
26,395
19.1% share
14,815g
188 CS · 6.1/m
Visions Of V#0706
Yasuo · Mid
13 / 7 / 9
55% KP
41,343
29.9% share
15,199g
242 CS · 7.8/m
hardstyle on rn#NA1
Janna · Support
2 / 5 / 23
62.5% KP
11,284
8.1% share
10,075g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
