Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 692 days ago
11 / 2 / 12
K / D / A
76.7%
Kill participation
1,081.1
Damage / min
13,444g
471.7 gold / min
31
14 placed · 2 cleared
143
5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatESTI DE TABARNEK#0911
Tryndamere · Mid
2 / 6 / 3
29.4% KP
14,639
15% share
12,023g
231 CS · 8.1/m
Simon the Magus#NA1
Wukong · Jungle
3 / 7 / 7
58.8% KP
11,973
12.3% share
9,435g
169 CS · 5.9/m
Detram Junior#Olsun
Aurora · Top
5 / 5 / 4
52.9% KP
31,299
32.1% share
10,444g
190 CS · 6.7/m
Black Flame#Gaisy
Vayne · ADC
6 / 7 / 3
52.9% KP
26,728
27.4% share
11,733g
206 CS · 7.2/m
SibHusky#Aria
Nami · Support
1 / 5 / 10
64.7% KP
12,817
13.2% share
6,953g
23 CS · 0.8/m
Red side
VictoryChocoyito#NA1
Volibear · Top
6 / 3 / 3
30% KP
21,700
18.5% share
13,360g
220 CS · 7.7/m
peppermint#titi
Lee Sin · Jungle
11 / 2 / 12
76.7% KP
30,812
26.3% share
13,444g
143 CS · 5/m
AZYJKD#史迪仔
Vladimir · Mid
8 / 4 / 6
46.7% KP
42,396
36.1% share
13,392g
232 CS · 8.1/m
GigglesMcDimples#NA1
Kai'Sa · ADC
4 / 5 / 6
33.3% KP
15,609
13.3% share
11,356g
229 CS · 8/m
HARDFIST#222
Lulu · Support
1 / 3 / 14
50% KP
6,825
5.8% share
7,723g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
