Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 689 days ago
10 / 6 / 14
K / D / A
72.7%
Kill participation
1,538.6
Damage / min
15,090g
470.3 gold / min
24
11 placed · 3 cleared
231
7.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatenripsa#0001
Cassiopeia · Top
10 / 6 / 5
46.9% KP
45,830
38.6% share
13,347g
214 CS · 6.7/m
Siyun Baek#DZX
Udyr · Jungle
8 / 7 / 4
37.5% KP
16,686
14.1% share
13,389g
238 CS · 7.4/m
A Heavenly Demon#69420
Sion · Mid
4 / 7 / 6
31.3% KP
21,558
18.2% share
12,577g
174 CS · 5.4/m
Mutae#NA1
Aphelios · ADC
5 / 7 / 6
34.4% KP
20,104
16.9% share
13,082g
221 CS · 6.9/m
BigBadBowie#NA1
Thresh · Support
5 / 6 / 14
59.4% KP
14,511
12.2% share
9,552g
33 CS · 1/m
Red side
VictoryTeucerTheJuicer#NA1
Gragas · Top
4 / 4 / 11
45.5% KP
22,798
15.4% share
14,769g
293 CS · 9.1/m
Shinobu#ものがたり
Kindred · Jungle
17 / 3 / 7
72.7% KP
42,684
28.8% share
16,703g
225 CS · 7/m
victim mentality#fix
Sylas · Mid
2 / 14 / 11
39.4% KP
23,707
16% share
9,661g
148 CS · 4.6/m
peppermint#titi
Lucian · ADC
10 / 6 / 14
72.7% KP
49,364
33.3% share
15,090g
231 CS · 7.2/m
Forever#Yours
Nami · Support
0 / 5 / 25
75.8% KP
9,564
6.5% share
9,070g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
