Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 687 days ago
17 / 3 / 18
K / D / A
76.1%
Kill participation
1,508.5
Damage / min
14,638g
491.2 gold / min
16
4 placed · 2 cleared
165
5.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJae Sleepy#001
Riven · Top
7 / 4 / 11
62.1% KP
22,374
26.4% share
13,860g
222 CS · 7.4/m
r3dstray#NA1
Poppy · Jungle
8 / 14 / 7
51.7% KP
19,315
22.8% share
11,945g
137 CS · 4.6/m
La Chocolatine#NA1
Thresh · Support
3 / 10 / 11
48.3% KP
6,871
8.1% share
7,788g
31 CS · 1/m
Mental#NA3
Corki · ADC
5 / 11 / 4
31% KP
19,962
23.5% share
10,990g
171 CS · 5.7/m
Kiwi#him
Zoe · Mid
6 / 7 / 8
48.3% KP
16,304
19.2% share
10,733g
164 CS · 5.5/m
Red side
Victoryyear past year#NA1
Yone · Top
5 / 8 / 8
28.3% KP
16,247
14.1% share
12,763g
190 CS · 6.4/m
Gustav Holst#MARS
Kha'Zix · Jungle
14 / 5 / 5
41.3% KP
20,624
17.9% share
14,114g
187 CS · 6.3/m
MTC RopeAndStool#Rope
Ahri · Mid
7 / 5 / 15
47.8% KP
23,900
20.8% share
12,379g
199 CS · 6.7/m
peppermint#titi
Lux · ADC
17 / 3 / 18
76.1% KP
44,952
39.1% share
14,638g
165 CS · 5.5/m
claw#na5
Nami · Support
3 / 9 / 23
56.5% KP
9,239
8% share
9,630g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
