Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 686 days ago
13 / 11 / 12
K / D / A
65.8%
Kill participation
1,433.4
Damage / min
13,685g
398.6 gold / min
16
9 placed · 0 cleared
144
4.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNOT MY RODRICK#lol
Ambessa · Top
11 / 3 / 6
42.5% KP
49,341
30.5% share
17,510g
246 CS · 7.2/m
Slutty Tadpole#sadge
Evelynn · Jungle
16 / 9 / 7
57.5% KP
41,770
25.8% share
14,915g
167 CS · 4.9/m
雪人来啦#QAQ
Twisted Fate · Mid
3 / 8 / 16
47.5% KP
29,149
18% share
13,283g
196 CS · 5.7/m
BuddeRMasteru6#NA1
Draven · ADC
7 / 10 / 9
40% KP
30,884
19.1% share
16,899g
286 CS · 8.3/m
Madsoul#NA1
Thresh · Support
3 / 8 / 15
45% KP
10,782
6.7% share
9,989g
46 CS · 1.3/m
Red side
VictoryIvernedit#tree
Gangplank · Top
7 / 6 / 8
39.5% KP
34,915
24.5% share
16,440g
291 CS · 8.5/m
daddishrek#NA1
Maokai · Jungle
4 / 7 / 21
65.8% KP
22,124
15.5% share
12,209g
150 CS · 4.4/m
peppermint#titi
Sylas · Mid
13 / 11 / 12
65.8% KP
49,215
34.5% share
13,685g
144 CS · 4.2/m
Viable#NA2
Zeri · ADC
13 / 8 / 4
44.7% KP
30,951
21.7% share
16,434g
253 CS · 7.4/m
Forever#Yours
Lulu · Support
1 / 8 / 18
50% KP
5,421
3.8% share
9,570g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
