Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 686 days ago
8 / 10 / 10
K / D / A
62.1%
Kill participation
753.6
Damage / min
12,975g
379.4 gold / min
28
14 placed · 1 cleared
169
4.9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory恶魔波刚#JJGod
Fiora · Top
5 / 9 / 9
29.2% KP
15,766
11.2% share
14,152g
232 CS · 6.8/m
K O#NA33
Vi · Jungle
6 / 5 / 13
39.6% KP
18,098
12.8% share
12,421g
163 CS · 4.8/m
Cohbz#777
Cassiopeia · Mid
14 / 6 / 13
56.3% KP
37,631
26.7% share
16,692g
241 CS · 7/m
UThinkUKnowMe#GALA
Corki · ADC
17 / 5 / 8
52.1% KP
43,925
31.2% share
18,495g
254 CS · 7.4/m
knightmare 552#NA1
Tahm Kench · Support
6 / 4 / 21
56.3% KP
25,437
18.1% share
11,934g
33 CS · 1/m
Red side
Defeat0FukumaMizushi0#NA1
Ambessa · Top
6 / 10 / 8
48.3% KP
34,365
24.9% share
13,245g
245 CS · 7.2/m
Ryu Min seok#NA1
Nocturne · Jungle
7 / 9 / 7
48.3% KP
17,949
13% share
12,628g
205 CS · 6/m
WHATDAHEC#HECA
Malzahar · Mid
4 / 10 / 6
34.5% KP
31,716
23% share
15,578g
290 CS · 8.5/m
peppermint#titi
Jinx · ADC
8 / 10 / 10
62.1% KP
25,772
18.7% share
12,975g
169 CS · 4.9/m
Sebil Hart#1337
Gragas · Support
4 / 10 / 13
58.6% KP
27,999
20.3% share
10,314g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
