Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 683 days ago
8 / 7 / 6
K / D / A
38.9%
Kill participation
802.8
Damage / min
10,545g
350.7 gold / min
28
18 placed · 4 cleared
142
4.7 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarch 14#三月的玫瑰
Sett · Top
8 / 8 / 6
35% KP
23,663
17.7% share
13,742g
187 CS · 6.2/m
張育城部長#愛台灣
Graves · Jungle
20 / 6 / 6
65% KP
48,494
36.2% share
20,073g
282 CS · 9.4/m
Adorkable#Num1
Azir · Mid
2 / 11 / 7
22.5% KP
21,554
16.1% share
9,809g
183 CS · 6.1/m
PickIes#NA1
Swain · ADC
7 / 8 / 15
55% KP
26,993
20.2% share
11,905g
152 CS · 5.1/m
kimbapbeatdown84#NA2
Zilean · Support
3 / 3 / 19
55% KP
13,238
9.9% share
9,915g
65 CS · 2.2/m
Red side
DefeatNatance#NA1
Jax · Top
9 / 6 / 12
58.3% KP
25,747
21.4% share
12,048g
170 CS · 5.7/m
peppermint#titi
Lee Sin · Jungle
8 / 7 / 6
38.9% KP
24,137
20.1% share
10,545g
142 CS · 4.7/m
Twtv Radionlol#LFTXD
Akali · Mid
13 / 6 / 5
50% KP
30,805
25.6% share
12,933g
199 CS · 6.6/m
Buckeyes#2222
Seraphine · ADC
5 / 14 / 7
33.3% KP
24,904
20.7% share
9,609g
162 CS · 5.4/m
LePubis#NA1
Bard · Support
1 / 7 / 16
47.2% KP
14,760
12.3% share
8,378g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
