Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 666 days ago
0 / 11 / 2
K / D / A
15.4%
Kill participation
386.5
Damage / min
5,987g
284.6 gold / min
15
8 placed · 0 cleared
118
5.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmeatbeater2#7588
Aatrox · Top
5 / 5 / 2
53.8% KP
16,901
32.1% share
9,361g
141 CS · 6.7/m
Tormentula#Web
Elise · Jungle
4 / 6 / 3
53.8% KP
10,781
20.5% share
8,127g
96 CS · 4.6/m
peppermint#titi
Yone · Mid
0 / 11 / 2
15.4% KP
8,129
15.4% share
5,987g
118 CS · 5.6/m
Justice4Vayne#NA1
Vayne · ADC
4 / 9 / 3
53.8% KP
12,137
23.1% share
8,981g
156 CS · 7.4/m
Obi Wan Gandalf#00000
Sona · Support
0 / 6 / 6
46.2% KP
4,682
8.9% share
5,013g
19 CS · 0.9/m
Red side
Victorymutatedbullet1#NA1
Vladimir · Top
1 / 4 / 4
13.5% KP
11,560
15.6% share
7,538g
150 CS · 7.1/m
orange one#1106
Viego · Jungle
8 / 4 / 6
37.8% KP
13,987
18.8% share
9,574g
158 CS · 7.5/m
Protato Senpai#NA1
Pantheon · Mid
10 / 1 / 7
45.9% KP
20,853
28.1% share
12,033g
159 CS · 7.6/m
WeiJiaLe#NA1
Aphelios · ADC
15 / 3 / 9
64.9% KP
24,162
32.5% share
11,818g
130 CS · 6.2/m
JWalker#0509
Karma · Support
3 / 1 / 17
54.1% KP
3,732
5% share
7,004g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
