Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 581 days ago
26 / 7 / 11
K / D / A
74%
Kill participation
1,529.2
Damage / min
16,663g
562 gold / min
15
10 placed · 0 cleared
206
6.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory한 송#NAM
Kalista · Top
9 / 6 / 7
32% KP
18,183
14.7% share
14,424g
213 CS · 7.2/m
Bum Sl4yer#Tazed
Sejuani · Jungle
2 / 3 / 25
54% KP
14,374
11.6% share
11,565g
178 CS · 6/m
SoloChromoOnly#NA1
Twisted Fate · Mid
6 / 1 / 14
40% KP
18,396
14.9% share
13,453g
200 CS · 6.7/m
my name jeff#bigot
Mel · ADC
26 / 7 / 11
74% KP
45,342
36.7% share
16,663g
206 CS · 6.9/m
a dumb girl#babe
Lux · Support
7 / 4 / 25
64% KP
27,158
22% share
10,235g
61 CS · 2.1/m
Red side
Defeatabe#CFM
Camille · Top
5 / 8 / 1
28.6% KP
11,456
13.2% share
13,308g
262 CS · 8.8/m
Chocolate Matter#00000
Fiddlesticks · Jungle
3 / 11 / 5
38.1% KP
23,087
26.5% share
9,733g
166 CS · 5.6/m
ShredMan3#NA1
Ambessa · Mid
4 / 8 / 3
33.3% KP
16,567
19% share
9,740g
170 CS · 5.7/m
Lidds#NA1
Caitlyn · ADC
6 / 9 / 5
52.4% KP
16,210
18.6% share
11,560g
182 CS · 6.1/m
cutepicsofliluzi#luv
Zyra · Support
3 / 14 / 10
61.9% KP
19,739
22.7% share
8,753g
61 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
