Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 572 days ago
12 / 6 / 11
K / D / A
67.6%
Kill participation
1,486.6
Damage / min
18,876g
451.2 gold / min
30
15 placed · 10 cleared
314
7.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDynamikz21#NA1
Kayle · Top
10 / 5 / 11
58.3% KP
52,389
31.4% share
22,087g
334 CS · 8/m
无尽的夜晚#moon
Rengar · Jungle
10 / 9 / 4
38.9% KP
28,788
17.3% share
17,755g
288 CS · 6.9/m
Izie#NA1
Kennen · Mid
11 / 10 / 15
72.2% KP
52,355
31.4% share
19,460g
293 CS · 7/m
highpingadc2#EUW
Caitlyn · ADC
5 / 5 / 9
38.9% KP
29,738
17.8% share
16,476g
332 CS · 7.9/m
hallucinate#xo
Karma · Support
0 / 5 / 22
61.1% KP
3,427
2.1% share
10,788g
28 CS · 0.7/m
Red side
DefeatJugglingSinged#CLOWN
Singed · Top
0 / 12 / 8
23.5% KP
12,092
8.2% share
13,315g
261 CS · 6.2/m
blazingspacepup#NA1
Rek'Sai · Jungle
10 / 9 / 5
44.1% KP
19,759
13.4% share
15,846g
232 CS · 5.5/m
The Only#0727
Aurelion Sol · Mid
12 / 7 / 11
67.6% KP
41,799
28.3% share
20,114g
323 CS · 7.7/m
my name jeff#bigot
Ezreal · ADC
12 / 6 / 11
67.6% KP
62,190
42.2% share
18,876g
314 CS · 7.5/m
elise#0509
Yuumi · Support
0 / 2 / 27
79.4% KP
11,640
7.9% share
10,835g
18 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
