Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 570 days ago
5 / 11 / 8
K / D / A
34.2%
Kill participation
1,026.5
Damage / min
17,615g
441.1 gold / min
34
14 placed · 5 cleared
318
8 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCroc Hungry#96387
Sion · Top
4 / 18 / 15
42.2% KP
45,333
23.2% share
16,501g
294 CS · 7.4/m
Harrison#4923
Vi · Jungle
7 / 6 / 19
57.8% KP
28,291
14.5% share
15,191g
224 CS · 5.6/m
Kxtx#xdd
Ahri · Mid
13 / 5 / 15
62.2% KP
43,367
22.2% share
19,491g
295 CS · 7.4/m
Sayarin#225
Varus · ADC
19 / 6 / 9
62.2% KP
69,625
35.7% share
21,227g
306 CS · 7.7/m
n8insonian#n80
Milio · Support
2 / 3 / 29
68.9% KP
8,498
4.4% share
10,730g
45 CS · 1.1/m
Red side
DefeatGitCat#NA1
Sett · Top
11 / 13 / 9
52.6% KP
49,400
27.3% share
18,569g
249 CS · 6.2/m
Derrealaquilis#NA1
Elise · Jungle
13 / 6 / 9
57.9% KP
37,296
20.6% share
16,792g
233 CS · 5.8/m
shaqu1leoatmeal#TFT1
Yasuo · Mid
8 / 8 / 8
42.1% KP
39,532
21.8% share
17,868g
322 CS · 8.1/m
my name jeff#bigot
Lucian · ADC
5 / 11 / 8
34.2% KP
40,992
22.6% share
17,615g
318 CS · 8/m
small kitty#angel
Nami · Support
1 / 7 / 19
52.6% KP
13,907
7.7% share
10,673g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
