Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 532 days ago
13 / 12 / 8
K / D / A
58.3%
Kill participation
1,446.6
Damage / min
19,972g
545.2 gold / min
27
12 placed · 4 cleared
290
7.9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKled on coffee#NA1
Jax · Top
3 / 13 / 8
30.6% KP
31,452
19.5% share
14,661g
252 CS · 6.9/m
shattered#Ekko
Ekko · Jungle
15 / 10 / 8
63.9% KP
32,601
20.2% share
17,462g
224 CS · 6.1/m
ENS É Galois#Geist
Diana · Mid
5 / 8 / 11
44.4% KP
35,193
21.8% share
14,987g
279 CS · 7.6/m
my name jeff#bigot
Corki · ADC
13 / 12 / 8
58.3% KP
52,992
32.9% share
19,972g
290 CS · 7.9/m
afu#utau
Soraka · Support
0 / 10 / 21
58.3% KP
8,859
5.5% share
9,624g
24 CS · 0.7/m
Red side
Victory汤 圆#123
Singed · Top
16 / 3 / 21
69.8% KP
63,898
32.3% share
21,468g
316 CS · 8.6/m
Purklo#NA1
Talon · Jungle
10 / 10 / 18
52.8% KP
34,318
17.4% share
15,740g
228 CS · 6.2/m
Plat Talon#NA1
Yone · Mid
12 / 9 / 9
39.6% KP
33,086
16.7% share
16,064g
231 CS · 6.3/m
rocket shooter#boom
Lucian · ADC
9 / 9 / 14
43.4% KP
45,963
23.3% share
18,060g
294 CS · 8/m
Michael Tran#NA1
Braum · Support
6 / 5 / 34
75.5% KP
20,389
10.3% share
12,595g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
