Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 529 days ago
8 / 8 / 8
K / D / A
61.5%
Kill participation
1,043.8
Damage / min
11,898g
431.9 gold / min
18
8 placed · 4 cleared
198
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCøunterBlad3#NA1
Darius · Top
0 / 10 / 2
7.7% KP
8,792
9.6% share
8,184g
187 CS · 6.8/m
NASCAR TALENT#NA1
Kayn · Jungle
7 / 6 / 5
46.2% KP
24,804
27% share
11,145g
183 CS · 6.6/m
Hanni Fanboy#0610
Akali · Mid
10 / 6 / 3
50% KP
22,709
24.7% share
12,964g
210 CS · 7.6/m
my name jeff#bigot
Cassiopeia · ADC
8 / 8 / 8
61.5% KP
28,756
31.3% share
11,898g
198 CS · 7.2/m
afu#utau
Soraka · Support
1 / 9 / 16
65.4% KP
6,843
7.4% share
7,816g
15 CS · 0.5/m
Red side
VictoryJean Vałjean#NA1
Jayce · Top
12 / 3 / 9
53.8% KP
37,210
29.7% share
14,412g
214 CS · 7.8/m
Jungle Nightmare#SKO
Sejuani · Jungle
13 / 4 / 11
61.5% KP
26,036
20.8% share
12,794g
155 CS · 5.6/m
Tuff Daddy#NA1
Yone · Mid
6 / 6 / 8
35.9% KP
21,046
16.8% share
11,688g
201 CS · 7.3/m
Legendcaleb#peach
Sivir · ADC
5 / 6 / 16
53.8% KP
25,612
20.4% share
11,254g
179 CS · 6.5/m
Scott Pilgrim#Dyr
Karma · Support
3 / 7 / 22
64.1% KP
15,339
12.2% share
8,391g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
