Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 528 days ago
10 / 5 / 8
K / D / A
66.7%
Kill participation
1,198.5
Damage / min
14,668g
499.8 gold / min
23
10 placed · 5 cleared
206
7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryResverad#NA1
K'Sante · Top
5 / 5 / 8
48.1% KP
19,276
21% share
11,837g
212 CS · 7.2/m
Jaeung0130#NA1
Hecarim · Jungle
2 / 6 / 15
63% KP
8,156
8.9% share
11,516g
202 CS · 6.9/m
shaymin#flap
Azir · Mid
5 / 2 / 5
37% KP
15,394
16.8% share
12,546g
255 CS · 8.7/m
my name jeff#bigot
Aphelios · ADC
10 / 5 / 8
66.7% KP
35,176
38.3% share
14,668g
206 CS · 7/m
Nightlily#NA1
Yuumi · Support
5 / 1 / 14
70.4% KP
13,791
15% share
10,296g
14 CS · 0.5/m
Red side
DefeatDesire#xoxo
Yone · Top
3 / 7 / 3
33.3% KP
27,921
31.3% share
13,424g
272 CS · 9.3/m
LetMeCryA Riven#败者食尘
Pantheon · Jungle
9 / 4 / 5
77.8% KP
16,442
18.4% share
12,529g
193 CS · 6.6/m
rANk99AirHockey#AH99
Ryze · Mid
0 / 2 / 6
33.3% KP
14,501
16.2% share
11,172g
260 CS · 8.9/m
Mikeding0#NA1
Corki · ADC
4 / 6 / 4
44.4% KP
15,599
17.5% share
10,306g
196 CS · 6.7/m
CappuBean#mewdy
Elise · Support
2 / 8 / 8
55.6% KP
14,839
16.6% share
7,584g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
