Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 527 days ago
13 / 13 / 16
K / D / A
63%
Kill participation
1,511.7
Damage / min
21,773g
504 gold / min
28
13 placed · 8 cleared
318
7.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPVMMB#3970
Riven · Top
6 / 10 / 7
23.2% KP
32,361
15.4% share
16,726g
318 CS · 7.4/m
KingDUCKLING#TIIT3
Amumu · Jungle
8 / 7 / 21
51.8% KP
28,633
13.6% share
17,609g
248 CS · 5.7/m
C0SM0S#4859
Katarina · Mid
16 / 7 / 7
41.1% KP
51,934
24.7% share
21,061g
261 CS · 6/m
Phil Foden#EU47
Corki · ADC
14 / 8 / 15
51.8% KP
46,978
22.3% share
20,842g
280 CS · 6.5/m
GrilledCheeseSan#dwich
Brand · Support
12 / 14 / 19
55.4% KP
50,376
24% share
16,628g
94 CS · 2.2/m
Red side
Defeatoutsider#16204
Gangplank · Top
13 / 6 / 12
54.3% KP
43,077
22.3% share
20,481g
301 CS · 7/m
贴贴xiyu老婆#1221
Hecarim · Jungle
10 / 16 / 8
39.1% KP
27,685
14.3% share
17,632g
275 CS · 6.4/m
penguin#240
Hwei · Mid
6 / 13 / 12
39.1% KP
40,560
21% share
17,020g
282 CS · 6.5/m
my name jeff#bigot
Aphelios · ADC
13 / 13 / 16
63% KP
65,307
33.8% share
21,773g
318 CS · 7.4/m
biya#cat
Yuumi · Support
4 / 9 / 28
69.6% KP
16,755
8.7% share
13,561g
18 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
