Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 527 days ago
19 / 1 / 10
K / D / A
74.4%
Kill participation
1,821.8
Damage / min
13,839g
643.2 gold / min
17
6 placed · 4 cleared
199
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat提莫大魔王#CN1
Renekton · Top
4 / 4 / 1
45.5% KP
14,373
25% share
9,980g
199 CS · 9.2/m
BigWetTurd#2023
Hecarim · Jungle
3 / 13 / 2
45.5% KP
9,382
16.3% share
6,965g
92 CS · 4.3/m
I love haley#11x17
Ahri · Mid
3 / 6 / 3
54.5% KP
18,533
32.2% share
8,515g
169 CS · 7.9/m
Imaizumi#NA1
Ashe · ADC
1 / 10 / 2
27.3% KP
8,916
15.5% share
6,825g
119 CS · 5.5/m
Apollo Justice#1106
Braum · Support
0 / 6 / 5
45.5% KP
6,372
11.1% share
5,005g
27 CS · 1.3/m
Red side
VictoryDoctor Backshots#SHOTS
Camille · Top
3 / 2 / 5
20.5% KP
17,720
19.5% share
9,031g
153 CS · 7.1/m
Pine#NA4
Xin Zhao · Jungle
5 / 5 / 9
35.9% KP
8,860
9.7% share
7,790g
94 CS · 4.4/m
Junha#NA1
Azir · Mid
9 / 3 / 4
33.3% KP
14,418
15.8% share
9,836g
165 CS · 7.7/m
my name jeff#bigot
Lucian · ADC
19 / 1 / 10
74.4% KP
39,199
43.1% share
13,839g
199 CS · 9.2/m
biya#cat
Yuumi · Support
3 / 0 / 29
82.1% KP
10,839
11.9% share
9,021g
7 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
