Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 518 days ago
12 / 4 / 9
K / D / A
70%
Kill participation
1,376.7
Damage / min
14,950g
544 gold / min
24
10 placed · 5 cleared
239
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywho saved time#NA1
Ambessa · Top
5 / 2 / 9
46.7% KP
17,833
17.3% share
10,704g
171 CS · 6.2/m
Grease#Drew
Elise · Jungle
9 / 2 / 2
36.7% KP
16,723
16.2% share
14,616g
226 CS · 8.2/m
2 Diana S#NA123
Diana · Mid
4 / 5 / 9
43.3% KP
17,748
17.2% share
11,240g
176 CS · 6.4/m
my name jeff#bigot
Lucian · ADC
12 / 4 / 9
70% KP
37,835
36.7% share
14,950g
239 CS · 8.7/m
biya#cat
Yuumi · Support
0 / 4 / 22
73.3% KP
12,822
12.5% share
8,452g
11 CS · 0.4/m
Red side
Defeat马尾少女爱大锤#波比波
Poppy · Top
5 / 7 / 2
41.2% KP
15,777
24.5% share
11,085g
178 CS · 6.5/m
Feeeeeear#3030
Fiddlesticks · Jungle
5 / 6 / 7
70.6% KP
15,391
23.9% share
11,417g
160 CS · 5.8/m
ParagonOfHonor#NA1
Anivia · Mid
4 / 4 / 2
35.3% KP
10,558
16.4% share
10,752g
215 CS · 7.8/m
StylishSbSlayer#NA1
Ashe · ADC
2 / 7 / 6
47.1% KP
15,858
24.7% share
9,458g
202 CS · 7.3/m
Projecki#NA1
Nami · Support
1 / 6 / 10
64.7% KP
6,699
10.4% share
6,722g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
