Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 501 days ago
4 / 4 / 0
K / D / A
33.3%
Kill participation
544.7
Damage / min
7,054g
350.4 gold / min
10
5 placed · 1 cleared
122
6.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTeeloveOldman#Thai
Rumble · Top
3 / 6 / 0
25% KP
17,269
32.7% share
7,032g
136 CS · 6.8/m
Instinct#0714
Viego · Jungle
0 / 5 / 3
25% KP
7,185
13.6% share
6,669g
136 CS · 6.8/m
my name jeff#bigot
Annie · Mid
4 / 4 / 0
33.3% KP
10,966
20.7% share
7,054g
122 CS · 6.1/m
pewpew#pigmé
Tristana · ADC
5 / 6 / 1
50% KP
11,998
22.7% share
8,135g
148 CS · 7.4/m
Saint Ghoul#RTD
Thresh · Support
0 / 5 / 6
50% KP
5,468
10.3% share
5,147g
28 CS · 1.4/m
Red side
Victory森塞蛋人#2919
Nasus · Top
6 / 4 / 3
34.6% KP
10,035
18.5% share
9,628g
139 CS · 6.9/m
worldwidetalent#CHALL
Pantheon · Jungle
10 / 0 / 8
69.2% KP
18,452
34.1% share
10,671g
141 CS · 7/m
emouo#ouo
Ekko · Mid
6 / 2 / 5
42.3% KP
11,118
20.5% share
9,859g
153 CS · 7.6/m
hypha#final
Smolder · ADC
3 / 3 / 12
57.7% KP
11,635
21.5% share
8,497g
162 CS · 8/m
xExplosive#NA1
Soraka · Support
1 / 3 / 13
53.8% KP
2,919
5.4% share
6,185g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
