Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 501 days ago
5 / 9 / 8
K / D / A
43.3%
Kill participation
869.1
Damage / min
11,770g
377.4 gold / min
18
11 placed · 5 cleared
202
6.5 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrCalculus#NA1
Sion · Top
7 / 7 / 8
50% KP
30,246
24.3% share
15,075g
243 CS · 7.8/m
모자쓴 남자#잘자요
Lee Sin · Jungle
6 / 9 / 11
56.7% KP
23,273
18.7% share
11,866g
156 CS · 5/m
subversion#zzz
Ryze · Mid
7 / 8 / 6
43.3% KP
24,026
19.3% share
12,972g
227 CS · 7.3/m
my name jeff#bigot
Caitlyn · ADC
5 / 9 / 8
43.3% KP
27,100
21.7% share
11,770g
202 CS · 6.5/m
Instinct#0714
Elise · Support
5 / 12 / 11
53.3% KP
20,062
16.1% share
9,765g
19 CS · 0.6/m
Red side
VictoryVAPE GOON WEED#XDDD
Gragas · Top
9 / 4 / 9
40% KP
30,530
19.1% share
13,445g
222 CS · 7.1/m
SHAC0PIUM#NA1
Shaco · Jungle
5 / 8 / 20
55.6% KP
22,567
14.1% share
12,326g
171 CS · 5.5/m
one must imagine#smile
Jayce · Mid
11 / 9 / 17
62.2% KP
45,127
28.2% share
14,295g
209 CS · 6.7/m
billie#angel
Mel · ADC
18 / 6 / 7
55.6% KP
43,574
27.2% share
15,491g
205 CS · 6.6/m
Shields on CD#NA1
Nami · Support
2 / 3 / 35
82.2% KP
18,385
11.5% share
10,148g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
