Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 433 days ago
6 / 13 / 5
K / D / A
47.8%
Kill participation
656.3
Damage / min
9,504g
357.1 gold / min
22
9 placed · 2 cleared
106
4 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe PlayMaker O#NA1
Ambessa · Top
8 / 7 / 7
30.6% KP
30,501
20.2% share
10,472g
127 CS · 4.8/m
Hide on Msi#bush
Hecarim · Jungle
11 / 3 / 16
55.1% KP
35,683
23.7% share
15,374g
233 CS · 8.8/m
Angy Kitten#NA1
Anivia · Mid
13 / 3 / 9
44.9% KP
41,635
27.6% share
15,136g
219 CS · 8.2/m
Thrall washacked#NA1
Xayah · ADC
10 / 8 / 18
57.1% KP
30,781
20.4% share
13,242g
162 CS · 6.1/m
FLAYBOY Magazine#HOOK
Thresh · Support
7 / 3 / 27
69.4% KP
12,261
8.1% share
10,761g
24 CS · 0.9/m
Red side
DefeatRatWBike#KLED
Kled · Top
5 / 10 / 7
52.2% KP
21,346
23.8% share
12,102g
198 CS · 7.4/m
free palestine#tahe
Lee Sin · Jungle
6 / 13 / 5
47.8% KP
17,469
19.5% share
9,504g
106 CS · 4/m
Juzke#ライーンツ
Vladimir · Mid
5 / 9 / 6
47.8% KP
21,488
24% share
11,443g
206 CS · 7.7/m
Corporate Thug#10CSM
Morgana · ADC
4 / 7 / 12
69.6% KP
18,306
20.4% share
10,125g
169 CS · 6.3/m
will he#drew
Senna · Support
3 / 10 / 12
65.2% KP
10,918
12.2% share
9,139g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
