Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 348 days ago
19 / 8 / 4
K / D / A
62.2%
Kill participation
1,519.4
Damage / min
17,920g
557.7 gold / min
36
10 placed · 13 cleared
244
7.6 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryconcept of x#NA1
Mordekaiser · Top
8 / 3 / 8
41% KP
29,062
21.1% share
15,116g
281 CS · 8.7/m
Kiss me again#1v9
Jarvan IV · Jungle
5 / 9 / 23
71.8% KP
22,961
16.6% share
15,367g
236 CS · 7.3/m
BOOZY BOBO#BEAR
Taliyah · Mid
10 / 8 / 15
64.1% KP
30,316
22% share
14,725g
224 CS · 7/m
Tragedyezreal#adc1
Kai'Sa · ADC
14 / 5 / 9
59% KP
40,331
29.2% share
16,826g
264 CS · 8.2/m
Clareetz#ami
Rell · Support
2 / 12 / 21
59% KP
15,283
11.1% share
9,110g
33 CS · 1/m
Red side
DefeatVirginity DIFF#HYPER
Aatrox · Top
4 / 7 / 5
24.3% KP
19,529
15.2% share
12,471g
250 CS · 7.8/m
Matty#0007
Skarner · Jungle
3 / 11 / 13
43.2% KP
17,653
13.8% share
11,675g
169 CS · 5.3/m
ASTRONAUGHTYBOY#NA1
Hwei · Mid
9 / 8 / 12
56.8% KP
33,824
26.4% share
13,500g
225 CS · 7/m
Sajed Smolder#Kaisa
Lucian · ADC
19 / 8 / 4
62.2% KP
48,823
38.1% share
17,920g
244 CS · 7.6/m
exi#judge
Yuumi · Support
2 / 5 / 24
70.3% KP
8,370
6.5% share
10,273g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
