Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 348 days ago
13 / 6 / 14
K / D / A
65.9%
Kill participation
1,027.6
Damage / min
17,229g
480.4 gold / min
29
15 placed · 5 cleared
233
6.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChilsung#NA1
Camille · Top
8 / 10 / 13
51.2% KP
37,426
24.8% share
15,179g
242 CS · 6.7/m
CocooMelonn#NA1
Lillia · Jungle
14 / 5 / 15
70.7% KP
46,005
30.5% share
18,546g
230 CS · 6.4/m
CON grele#NA9
Galio · Mid
4 / 7 / 15
46.3% KP
18,930
12.6% share
12,434g
201 CS · 5.6/m
Sajed Smolder#Kaisa
Vayne · ADC
13 / 6 / 14
65.9% KP
36,856
24.5% share
17,229g
233 CS · 6.5/m
exi#judge
Yuumi · Support
2 / 1 / 31
80.5% KP
11,510
7.6% share
10,426g
18 CS · 0.5/m
Red side
DefeatSanchovies#NA2
Fiora · Top
10 / 8 / 3
44.8% KP
44,295
32.3% share
17,054g
282 CS · 7.9/m
1v9 Academy#skool
Yone · Jungle
6 / 8 / 3
31% KP
25,371
18.5% share
14,517g
270 CS · 7.5/m
mrbeast booster#NA2
Akali · Mid
10 / 8 / 2
41.4% KP
28,522
20.8% share
16,413g
245 CS · 6.8/m
Omi#Brooo
Kai'Sa · ADC
3 / 6 / 7
34.5% KP
24,844
18.1% share
14,746g
307 CS · 8.6/m
rachet00#Yeji
Nautilus · Support
0 / 12 / 15
51.7% KP
14,058
10.3% share
8,837g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
