Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Normal Draft · 334 days ago
13 / 10 / 2
K / D / A
48.4%
Kill participation
1,606.3
Damage / min
16,723g
575.3 gold / min
17
11 placed · 1 cleared
204
7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIMMORTAL ACE#11111
Zaahen · Top
3 / 6 / 5
25.8% KP
23,665
20.1% share
10,242g
192 CS · 6.6/m
AdamTemplar#NA1
Xin Zhao · Jungle
4 / 7 / 2
19.4% KP
16,624
14.1% share
11,470g
230 CS · 7.9/m
thesouthwillrise#uid12
Fizz · Mid
9 / 8 / 1
32.3% KP
24,366
20.7% share
13,555g
202 CS · 6.9/m
Sajed Smolder#Kaisa
Ezreal · ADC
13 / 10 / 2
48.4% KP
46,690
39.7% share
16,723g
204 CS · 7/m
exi#judge
Pyke · Support
2 / 15 / 6
25.8% KP
6,187
5.3% share
7,541g
22 CS · 0.8/m
Red side
VictorySpacesick#NA1
K'Sante · Top
4 / 7 / 6
21.7% KP
27,788
22.4% share
11,198g
180 CS · 6.2/m
Max1me#NA1
Bel'Veth · Jungle
9 / 4 / 8
37% KP
22,452
18.1% share
14,378g
218 CS · 7.5/m
Shinolar#aigis
Ahri · Mid
4 / 7 / 5
19.6% KP
21,378
17.2% share
10,820g
204 CS · 7/m
NightChief97#NA1
Tristana · ADC
13 / 8 / 14
58.7% KP
24,795
20% share
14,442g
202 CS · 6.9/m
SW1SH and FLICK#NA1
Cho'Gath · Support
16 / 5 / 10
56.5% KP
27,849
22.4% share
12,933g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
