Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 307 days ago
8 / 7 / 13
K / D / A
65.6%
Kill participation
940.4
Damage / min
13,776g
456.2 gold / min
18
11 placed · 3 cleared
196
6.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNauxradamus#na2
Warwick · Top
10 / 6 / 3
40.6% KP
23,704
20.2% share
12,694g
194 CS · 6.4/m
Heisenberg#Walt
Jayce · Jungle
8 / 2 / 11
59.4% KP
31,252
26.7% share
16,039g
259 CS · 8.6/m
dont roam#szn
Orianna · Mid
4 / 1 / 14
56.3% KP
18,407
15.7% share
12,494g
218 CS · 7.2/m
Sajed Smolder#Kaisa
Lucian · ADC
8 / 7 / 13
65.6% KP
28,399
24.3% share
13,776g
196 CS · 6.5/m
BlueHammery#NA1
Nidalee · Support
2 / 8 / 16
56.3% KP
15,306
13.1% share
9,472g
29 CS · 1/m
Red side
DefeatNASUS WEAK AF#DOG
Nasus · Top
3 / 4 / 7
41.7% KP
17,300
21.9% share
10,732g
184 CS · 6.1/m
Mango Style#eee
Bel'Veth · Jungle
5 / 4 / 2
29.2% KP
11,002
13.9% share
12,660g
204 CS · 6.8/m
Deadly#6 9
Katarina · Mid
11 / 10 / 2
54.2% KP
28,449
35.9% share
12,217g
197 CS · 6.5/m
Punk#TJKL
Jhin · ADC
5 / 7 / 11
66.7% KP
16,838
21.3% share
11,398g
179 CS · 5.9/m
sinner#pure
Karma · Support
0 / 7 / 15
62.5% KP
5,568
7% share
7,811g
53 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
