Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 304 days ago
7 / 10 / 11
K / D / A
45%
Kill participation
856.2
Damage / min
13,837g
421.9 gold / min
31
1 placed · 11 cleared
196
6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSetsunai#1212
Shen · Top
3 / 4 / 8
27.5% KP
16,698
12.5% share
10,623g
187 CS · 5.7/m
Sajed Smolder#Kaisa
Zaahen · Jungle
7 / 10 / 11
45% KP
28,084
21% share
13,837g
196 CS · 6/m
Disruptify#OVO
Viktor · Mid
8 / 6 / 7
37.5% KP
34,752
26% share
14,348g
235 CS · 7.2/m
ÔngTrùmMaTúy#1194
Samira · ADC
21 / 13 / 3
60% KP
40,779
30.6% share
21,477g
239 CS · 7.3/m
PSI Hoàng Tử C1#1997
Nautilus · Support
1 / 10 / 22
57.5% KP
13,110
9.8% share
9,719g
33 CS · 1/m
Red side
VictoryNDMay0#NA1
Teemo · Top
4 / 5 / 4
18.6% KP
30,456
20.7% share
12,475g
226 CS · 6.9/m
Zynjie#JIE
Viego · Jungle
10 / 6 / 9
44.2% KP
23,192
15.8% share
15,389g
237 CS · 7.2/m
AddRexx#NA1
Aurelion Sol · Mid
7 / 11 / 18
58.1% KP
29,789
20.2% share
13,383g
173 CS · 5.3/m
breh#069
Corki · ADC
19 / 8 / 13
74.4% KP
47,712
32.4% share
18,861g
260 CS · 7.9/m
babysayno#cat
Nami · Support
3 / 10 / 31
79.1% KP
15,961
10.8% share
10,580g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
