Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 304 days ago
8 / 8 / 16
K / D / A
70.6%
Kill participation
1,296.8
Damage / min
13,367g
493.2 gold / min
14
7 placed · 2 cleared
181
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBallJuggler3000#NA2
Vel'Koz · Top
3 / 8 / 3
26.1% KP
24,128
27.3% share
9,338g
154 CS · 5.7/m
Ace King Suited#D4DOG
Malphite · Jungle
7 / 7 / 9
69.6% KP
21,248
24% share
11,802g
156 CS · 5.8/m
a012416#NA1
Ryze · Mid
3 / 1 / 4
30.4% KP
22,307
25.2% share
9,706g
209 CS · 7.7/m
JSIMMY#NA1
Samira · ADC
9 / 11 / 2
47.8% KP
14,666
16.6% share
11,341g
132 CS · 4.9/m
CappuBean#mewdy
Rakan · Support
1 / 8 / 10
47.8% KP
6,143
6.9% share
6,755g
29 CS · 1.1/m
Red side
VictoryPh03n1xZ#NA1
Kassadin · Top
2 / 2 / 9
32.4% KP
11,522
10.9% share
11,000g
196 CS · 7.2/m
Santaiga#NA1
Jayce · Jungle
17 / 4 / 7
70.6% KP
35,358
33.5% share
17,383g
232 CS · 8.6/m
Thunder155#155
Akali · Mid
4 / 3 / 3
20.6% KP
12,727
12.1% share
11,362g
197 CS · 7.3/m
Sajed Smolder#Kaisa
Lucian · ADC
8 / 8 / 16
70.6% KP
35,142
33.3% share
13,367g
181 CS · 6.7/m
mike#ligma
Braum · Support
3 / 6 / 21
70.6% KP
10,798
10.2% share
9,042g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
