Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 303 days ago
7 / 3 / 5
K / D / A
52.2%
Kill participation
907.2
Damage / min
16,211g
513.8 gold / min
40
3 placed · 13 cleared
251
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWillis#1337
Teemo · Top
3 / 4 / 5
34.8% KP
18,129
18.6% share
13,515g
261 CS · 8.3/m
Sajed Smolder#Kaisa
Jayce · Jungle
7 / 3 / 5
52.2% KP
28,622
29.4% share
16,211g
251 CS · 8/m
ORANGUTAN#DIFF
Nasus · Mid
4 / 3 / 4
34.8% KP
18,135
18.6% share
12,844g
225 CS · 7.1/m
AD Sin#NA1
Kalista · ADC
7 / 3 / 8
65.2% KP
22,396
23% share
15,512g
253 CS · 8/m
jasontheween#yujin
Nautilus · Support
2 / 5 / 13
65.2% KP
10,140
10.4% share
8,752g
22 CS · 0.7/m
Red side
DefeatBean and Peanut#YBxDK
Ahri · Top
4 / 4 / 5
50% KP
25,078
25.3% share
13,416g
276 CS · 8.7/m
Clear Mind#NA12
Jarvan IV · Jungle
5 / 4 / 6
61.1% KP
12,043
12.2% share
12,796g
230 CS · 7.3/m
Kennel Master#Rudy3
Gangplank · Mid
5 / 2 / 2
38.9% KP
27,503
27.8% share
13,170g
273 CS · 8.7/m
Ergo#Pat
Ziggs · ADC
1 / 6 / 8
50% KP
20,775
21% share
10,764g
230 CS · 7.3/m
Position#NA1
Neeko · Support
3 / 7 / 8
61.1% KP
13,596
13.7% share
8,417g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
