Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 299 days ago
15 / 8 / 7
K / D / A
61.1%
Kill participation
1,623.8
Damage / min
22,832g
541.3 gold / min
36
2 placed · 13 cleared
292
6.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
4
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeint#5678
Irelia · Top
4 / 12 / 11
34.9% KP
22,003
11.8% share
16,708g
253 CS · 6/m
Billpaxton#STB
Rumble · Jungle
9 / 9 / 15
55.8% KP
38,723
20.8% share
16,637g
230 CS · 5.5/m
Annie Bot#Tibrs
Annie · Mid
8 / 7 / 11
44.2% KP
29,412
15.8% share
15,984g
242 CS · 5.7/m
Hafu Jr#NA1
Jinx · ADC
18 / 4 / 14
74.4% KP
74,163
39.9% share
23,928g
336 CS · 8/m
57821#boyw
Seraphine · Support
4 / 4 / 32
83.7% KP
21,593
11.6% share
14,418g
60 CS · 1.4/m
Red side
Defeatwashed at top#NA1
Sejuani · Top
9 / 7 / 12
58.3% KP
29,529
17% share
15,195g
231 CS · 5.5/m
Sajed Smolder#Kaisa
Jayce · Jungle
15 / 8 / 7
61.1% KP
68,498
39.4% share
22,832g
292 CS · 6.9/m
Rhejis#NA1
Ahri · Mid
7 / 6 / 11
50% KP
34,440
19.8% share
16,291g
291 CS · 6.9/m
ego lol player#951
Aphelios · ADC
4 / 14 / 8
33.3% KP
34,091
19.6% share
15,891g
303 CS · 7.2/m
Otella Scotto#Dunes
Soraka · Support
1 / 8 / 19
55.6% KP
7,154
4.1% share
9,942g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
