Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 286 days ago
4 / 5 / 7
K / D / A
35.5%
Kill participation
932
Damage / min
12,670g
437.9 gold / min
17
10 placed · 2 cleared
241
8.3 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRedFeet#foot
Fiora · Top
7 / 8 / 3
43.5% KP
15,775
20.3% share
13,120g
221 CS · 7.6/m
野区丶独行侠#xyi
Xin Zhao · Jungle
9 / 4 / 5
60.9% KP
23,235
29.9% share
14,834g
219 CS · 7.6/m
Saneryus#001
Kayle · Mid
1 / 6 / 7
34.8% KP
14,644
18.8% share
13,213g
220 CS · 7.6/m
ItzYoru#help
Jhin · ADC
3 / 7 / 10
56.5% KP
12,864
16.5% share
13,442g
232 CS · 8/m
Aaaaaari#NA1
Karma · Support
3 / 6 / 10
56.5% KP
11,245
14.5% share
8,408g
48 CS · 1.7/m
Red side
DefeatSajed Smolder#Kaisa
Gangplank · Top
4 / 5 / 7
35.5% KP
26,966
23.2% share
12,670g
241 CS · 8.3/m
Instinct#0714
Jayce · Jungle
7 / 3 / 13
64.5% KP
24,098
20.7% share
15,216g
260 CS · 9/m
Qitong#2002
Annie · Mid
8 / 4 / 1
29% KP
24,413
21% share
13,266g
256 CS · 8.8/m
Tomo#0999
Miss Fortune · ADC
10 / 5 / 5
48.4% KP
33,016
28.4% share
16,322g
269 CS · 9.3/m
Synotic#NA1
Rell · Support
2 / 6 / 15
54.8% KP
7,696
6.6% share
8,605g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
