Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Defeat
Ranked Solo/Duo · 261 days ago
0 / 3 / 10
K / D / A
76.9%
Kill participation
264.3
Damage / min
7,227g
253.9 gold / min
66
29 placed · 5 cleared
23
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever type#1998
Riven · Top
3 / 7 / 0
23.1% KP
12,212
18.6% share
12,844g
266 CS · 9.3/m
pentaless#NA4
Nunu & Willump · Jungle
2 / 8 / 7
69.2% KP
8,045
12.2% share
8,663g
144 CS · 5.1/m
syeu#syeu
Akali · Mid
2 / 4 / 3
38.5% KP
16,329
24.8% share
9,871g
236 CS · 8.3/m
Lantern#111
Xayah · ADC
6 / 4 / 3
69.2% KP
21,620
32.9% share
14,295g
267 CS · 9.4/m
Sajed Smolder#Kaisa
Sona · Support
0 / 3 / 10
76.9% KP
7,524
11.4% share
7,227g
23 CS · 0.8/m
Red side
VictoryWhite Snow#NA1
Rek'Sai · Top
5 / 1 / 9
53.8% KP
12,507
13.3% share
13,282g
251 CS · 8.8/m
chaechae1#lmao
Rengar · Jungle
10 / 3 / 5
57.7% KP
21,156
22.5% share
15,517g
269 CS · 9.4/m
BerserkGutsSword#NA1
Ahri · Mid
9 / 2 / 6
57.7% KP
30,396
32.4% share
13,611g
252 CS · 8.9/m
DieUnderMyAxe#NA1
Ezreal · ADC
1 / 3 / 9
38.5% KP
24,775
26.4% share
12,739g
238 CS · 8.4/m
L9 Seraphine#meow
Nami · Support
1 / 4 / 13
53.8% KP
5,003
5.3% share
7,763g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
