Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 256 days ago
10 / 3 / 7
K / D / A
81%
Kill participation
925.6
Damage / min
12,720g
508.1 gold / min
24
3 placed · 4 cleared
175
7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#F L Y
Rumble · Top
2 / 6 / 10
70.6% KP
27,810
33.4% share
10,520g
184 CS · 7.4/m
fakelove#2006
Zaahen · Jungle
4 / 4 / 8
70.6% KP
18,124
21.8% share
10,613g
187 CS · 7.5/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
4 / 2 / 6
58.8% KP
17,421
20.9% share
11,275g
197 CS · 7.9/m
Sneaky#NA69
Tristana · ADC
6 / 6 / 6
70.6% KP
13,796
16.6% share
11,946g
193 CS · 7.7/m
Jeboris#NA1
Rakan · Support
1 / 3 / 10
64.7% KP
6,067
7.3% share
7,374g
40 CS · 1.6/m
Red side
DefeatI will split#glhf
K'Sante · Top
0 / 4 / 6
28.6% KP
11,082
14.6% share
7,878g
164 CS · 6.6/m
tah3#nid
Sylas · Jungle
10 / 3 / 7
81% KP
23,170
30.6% share
12,720g
175 CS · 7/m
Nickich#Yemen
Yasuo · Mid
4 / 2 / 7
52.4% KP
13,474
17.8% share
10,835g
205 CS · 8.2/m
alpha boy#NA1
Lucian · ADC
6 / 4 / 6
57.1% KP
21,141
27.9% share
11,034g
186 CS · 7.4/m
Dunk#NA3
Leona · Support
1 / 5 / 10
52.4% KP
6,875
9.1% share
7,257g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
