Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 254 days ago
14 / 2 / 6
K / D / A
76.9%
Kill participation
1,395.2
Damage / min
17,032g
642.7 gold / min
32
2 placed · 7 cleared
229
8.6 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKwonz0#NA2
Varus · Top
6 / 6 / 5
52.4% KP
25,114
29.2% share
10,526g
162 CS · 6.1/m
TomyTomm#NA1
Ivern · Jungle
2 / 5 / 7
42.9% KP
6,408
7.5% share
9,312g
146 CS · 5.5/m
dumparing#NA1
Aurora · Mid
4 / 4 / 6
47.6% KP
27,494
32% share
9,938g
224 CS · 8.5/m
qiyii#888
Yunara · ADC
6 / 6 / 7
61.9% KP
16,547
19.3% share
11,942g
188 CS · 7.1/m
SYDMO#Yoshi
Rell · Support
3 / 5 / 13
76.2% KP
10,327
12% share
7,542g
28 CS · 1.1/m
Red side
Victoryenripsa#0001
Heimerdinger · Top
8 / 4 / 2
38.5% KP
20,680
21.3% share
12,596g
190 CS · 7.2/m
tah3#nid
Jayce · Jungle
14 / 2 / 6
76.9% KP
36,973
38.1% share
17,032g
229 CS · 8.6/m
ItCouldBeYaBoy#NA1
Sion · Mid
3 / 3 / 11
53.8% KP
17,605
18.2% share
11,002g
170 CS · 6.4/m
Stacnris#NA1
Jinx · ADC
1 / 8 / 7
30.8% KP
15,042
15.5% share
10,305g
188 CS · 7.1/m
Caster Minion#001
Zilean · Support
0 / 4 / 18
69.2% KP
6,620
6.8% share
8,049g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
