Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 254 days ago
12 / 3 / 11
K / D / A
57.5%
Kill participation
1,287.1
Damage / min
13,800g
567.5 gold / min
24
10 placed · 1 cleared
208
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpressuring#HOU
Sion · Top
3 / 4 / 2
41.7% KP
20,959
30.5% share
11,052g
218 CS · 9/m
jaehoon#oppa
Gwen · Jungle
4 / 5 / 0
33.3% KP
12,012
17.5% share
9,854g
203 CS · 8.3/m
FRYSTSAMAAA#9555
Akali · Mid
2 / 8 / 2
33.3% KP
13,729
20% share
8,146g
168 CS · 6.9/m
Genshin Starto#Ayaka
Smolder · ADC
2 / 11 / 2
33.3% KP
12,946
18.8% share
8,426g
151 CS · 6.2/m
QG Plouf#NA2
Leona · Support
1 / 12 / 4
41.7% KP
9,127
13.3% share
6,063g
17 CS · 0.7/m
Red side
VictoryOctave#0309
Fiora · Top
1 / 5 / 2
7.5% KP
14,134
11.9% share
9,179g
192 CS · 7.9/m
tah3#nid
Jayce · Jungle
12 / 3 / 11
57.5% KP
31,298
26.3% share
13,800g
208 CS · 8.6/m
Stop It App#NA1
Lissandra · Mid
8 / 0 / 11
47.5% KP
24,483
20.6% share
11,704g
220 CS · 9/m
DOOM DADA#9762
Aurelion Sol · ADC
17 / 2 / 15
80% KP
34,725
29.2% share
14,800g
192 CS · 7.9/m
OHIO#MITCH
Bard · Support
2 / 2 / 25
67.5% KP
14,205
12% share
8,334g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
