Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 252 days ago
4 / 5 / 12
K / D / A
59.3%
Kill participation
892.1
Damage / min
13,447g
490.5 gold / min
34
4 placed · 6 cleared
222
8.1 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLambda BLUE#LPhiE
Ambessa · Top
10 / 8 / 5
41.7% KP
19,872
20.8% share
11,452g
153 CS · 5.6/m
Sushi#Anago
Malphite · Jungle
2 / 5 / 22
66.7% KP
14,469
15.2% share
10,275g
140 CS · 5.1/m
CITY MOUSE reze#JJJJJ
Sylas · Mid
11 / 6 / 9
55.6% KP
30,271
31.7% share
13,592g
219 CS · 8/m
Khapybara#NA1
Kai'Sa · ADC
12 / 2 / 9
58.3% KP
23,950
25.1% share
17,066g
245 CS · 8.9/m
Asuna#mott
Poppy · Support
1 / 6 / 11
33.3% KP
6,894
7.2% share
7,992g
34 CS · 1.2/m
Red side
DefeatLight#CAN2
Warwick · Top
5 / 12 / 10
55.6% KP
20,598
20.9% share
10,208g
138 CS · 5/m
tah3#nid
Jayce · Jungle
4 / 5 / 12
59.3% KP
24,458
24.8% share
13,447g
222 CS · 8.1/m
I love FFXIV#NA1
Anivia · Mid
5 / 4 / 11
59.3% KP
18,402
18.7% share
10,136g
188 CS · 6.9/m
too digit iq#NA1
Twitch · ADC
11 / 7 / 6
63% KP
26,055
26.4% share
13,133g
204 CS · 7.4/m
Joyuming#NA1
Thresh · Support
2 / 8 / 13
55.6% KP
9,047
9.2% share
7,493g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
