Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 249 days ago
4 / 12 / 11
K / D / A
65.2%
Kill participation
420.3
Damage / min
11,636g
332.1 gold / min
130
59 placed · 12 cleared
20
0.6 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMRCHORLIEKIRK#2028
Cho'Gath · Top
4 / 4 / 10
30.4% KP
21,414
13.2% share
11,447g
180 CS · 5.1/m
Meteos#NA1
Elise · Jungle
8 / 1 / 15
50% KP
23,072
14.3% share
15,511g
228 CS · 6.5/m
bluwunk#wunk
Smolder · Mid
21 / 2 / 11
69.6% KP
57,766
35.7% share
20,836g
342 CS · 9.8/m
Mash#Kev
Jhin · ADC
8 / 4 / 20
60.9% KP
27,120
16.8% share
16,560g
226 CS · 6.5/m
5leel#NA1T1
Pantheon · Support
5 / 12 / 21
56.5% KP
32,265
20% share
11,778g
39 CS · 1.1/m
Red side
DefeatAatREuS#Sante
K'Sante · Top
2 / 7 / 3
21.7% KP
20,102
19.5% share
13,806g
277 CS · 7.9/m
HUNCHO HECAKING#HECA
Kassadin · Jungle
5 / 6 / 3
34.8% KP
21,484
20.8% share
15,818g
259 CS · 7.4/m
L9 RONDONUWU#4888
Sylas · Mid
3 / 9 / 3
26.1% KP
18,053
17.5% share
11,418g
236 CS · 6.7/m
blueberry faygo#123
Kalista · ADC
9 / 12 / 4
56.5% KP
28,884
28% share
17,543g
255 CS · 7.3/m
tah3#nid
Pyke · Support
4 / 12 / 11
65.2% KP
14,726
14.3% share
11,636g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
