Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 247 days ago
12 / 2 / 7
K / D / A
55.9%
Kill participation
1,025.1
Damage / min
16,808g
604.2 gold / min
29
2 placed · 8 cleared
238
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheSlamboy#GOAT
Garen · Top
5 / 7 / 3
23.5% KP
17,272
14.7% share
12,432g
230 CS · 8.3/m
tah3#nid
Qiyana · Jungle
12 / 2 / 7
55.9% KP
28,514
24.2% share
16,808g
238 CS · 8.6/m
dont roam#szn
Orianna · Mid
9 / 3 / 11
58.8% KP
27,889
23.7% share
13,254g
220 CS · 7.9/m
Yeetyuh#1234
Caitlyn · ADC
8 / 4 / 16
70.6% KP
38,556
32.8% share
16,068g
253 CS · 9.1/m
redder#777
Nami · Support
0 / 2 / 21
61.8% KP
5,426
4.6% share
8,549g
19 CS · 0.7/m
Red side
DefeatJosso#AURA
Aurora · Top
4 / 6 / 4
44.4% KP
22,682
26.8% share
10,764g
220 CS · 7.9/m
John Claw#Cincy
Dr. Mundo · Jungle
6 / 5 / 4
55.6% KP
17,300
20.4% share
13,103g
207 CS · 7.4/m
One Last Time#Death
Syndra · Mid
2 / 7 / 4
33.3% KP
12,944
15.3% share
11,747g
242 CS · 8.7/m
alvinchangrocks#NA1
Lucian · ADC
3 / 6 / 5
44.4% KP
13,757
16.2% share
11,447g
221 CS · 7.9/m
Xaple#NA1
Pantheon · Support
3 / 10 / 10
72.2% KP
18,095
21.3% share
8,779g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
