Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 247 days ago
6 / 11 / 18
K / D / A
42.9%
Kill participation
750.5
Damage / min
15,088g
406.3 gold / min
25
3 placed · 3 cleared
206
5.5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNabuco#TUKII
Kled · Top
4 / 11 / 8
30.8% KP
24,693
16.2% share
13,469g
209 CS · 5.6/m
plus ev jg#NA2
Hecarim · Jungle
18 / 7 / 10
71.8% KP
43,967
28.9% share
21,704g
338 CS · 9.1/m
Plastic Memories#Smile
Ahri · Mid
3 / 11 / 10
33.3% KP
32,811
21.6% share
13,009g
236 CS · 6.4/m
pjeujdo#NA1
Senna · ADC
4 / 10 / 18
56.4% KP
20,675
13.6% share
18,192g
248 CS · 6.7/m
DRPEPPERBACKSHOT#我爱我的狗
Lee Sin · Support
10 / 17 / 9
48.7% KP
29,981
19.7% share
14,599g
87 CS · 2.3/m
Red side
VictoryCan1ne#NA1
Nasus · Top
9 / 4 / 9
32.1% KP
35,727
17.2% share
17,381g
265 CS · 7.1/m
tah3#nid
Naafiri · Jungle
6 / 11 / 18
42.9% KP
27,870
13.4% share
15,088g
206 CS · 5.5/m
Vanish#Magic
Akali · Mid
13 / 9 / 9
39.3% KP
39,343
19% share
14,761g
189 CS · 5.1/m
EzBeenReal#DT1
Ezreal · ADC
13 / 4 / 18
55.4% KP
49,923
24.1% share
21,632g
293 CS · 7.9/m
Licensey#NA1
Syndra · Support
15 / 11 / 18
58.9% KP
54,480
26.3% share
16,413g
67 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
