Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Defeat
Ranked Solo/Duo · 244 days ago
1 / 8 / 12
K / D / A
61.9%
Kill participation
341
Damage / min
8,188g
295.4 gold / min
68
33 placed · 3 cleared
23
0.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathojicha latte#520
Gwen · Top
5 / 8 / 2
33.3% KP
16,637
17.3% share
12,104g
188 CS · 6.8/m
2washedup#1210
Ivern · Jungle
3 / 7 / 11
66.7% KP
18,457
19.2% share
10,743g
146 CS · 5.3/m
Somberly#king
Naafiri · Mid
5 / 5 / 5
47.6% KP
18,902
19.6% share
11,356g
234 CS · 8.4/m
lockdown#last
Lucian · ADC
7 / 8 / 3
47.6% KP
32,816
34.1% share
14,476g
238 CS · 8.6/m
tah3#nid
Nami · Support
1 / 8 / 12
61.9% KP
9,450
9.8% share
8,188g
23 CS · 0.8/m
Red side
VictorySun Quante#Urgot
Urgot · Top
14 / 1 / 3
47.2% KP
30,275
30.5% share
17,165g
273 CS · 9.8/m
宝宝肚肚打雷啦#juju
Jarvan IV · Jungle
8 / 7 / 15
63.9% KP
21,680
21.8% share
13,135g
173 CS · 6.2/m
Akuma#ZB10
Yone · Mid
8 / 5 / 6
38.9% KP
26,921
27.1% share
12,883g
215 CS · 7.8/m
seal#rumi
Seraphine · ADC
4 / 4 / 10
38.9% KP
15,715
15.8% share
11,401g
197 CS · 7.1/m
B0oBoo#NA1
Zilean · Support
2 / 4 / 19
58.3% KP
4,736
4.8% share
8,831g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
