Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 240 days ago
4 / 6 / 15
K / D / A
52.8%
Kill participation
903.5
Damage / min
15,413g
362.4 gold / min
57
7 placed · 14 cleared
247
5.8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI am Súnlight#NA1
Darius · Top
5 / 8 / 4
23.1% KP
15,815
8% share
15,115g
251 CS · 5.9/m
predictable#qqq
Naafiri · Jungle
10 / 7 / 20
76.9% KP
43,071
21.8% share
18,193g
290 CS · 6.8/m
Victør#NA1
Rumble · Mid
5 / 9 / 9
35.9% KP
49,098
24.8% share
14,897g
303 CS · 7.1/m
Mobility#NA2
Xayah · ADC
16 / 6 / 17
84.6% KP
77,487
39.2% share
29,376g
435 CS · 10.2/m
SHADOW WARRIOR#VRIL
Janna · Support
3 / 7 / 34
94.9% KP
12,188
6.2% share
12,616g
35 CS · 0.8/m
Red side
Victorytah3#nid
Nidalee · Top
4 / 6 / 15
52.8% KP
38,428
22.9% share
15,413g
247 CS · 5.8/m
Callme maybe#npc
Graves · Jungle
18 / 6 / 12
83.3% KP
62,432
37.2% share
25,951g
382 CS · 9/m
filled supp main#NA1
Yasuo · Mid
10 / 2 / 9
52.8% KP
33,165
19.8% share
23,860g
415 CS · 9.8/m
chugwalk#cnug
Swain · ADC
3 / 12 / 15
50% KP
27,790
16.6% share
16,419g
287 CS · 6.7/m
Sasiki#ran
Rakan · Support
1 / 13 / 13
38.9% KP
5,823
3.5% share
11,140g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
