Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 237 days ago
7 / 2 / 13
K / D / A
54.1%
Kill participation
1,290.3
Damage / min
16,198g
533.4 gold / min
16
9 placed · 3 cleared
231
7.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLFT AlbinoSpino#Lares
Jax · Top
9 / 7 / 4
54.2% KP
28,264
25% share
13,039g
213 CS · 7/m
pucci goat#1234
Xin Zhao · Jungle
6 / 11 / 11
70.8% KP
31,058
27.5% share
11,942g
166 CS · 5.5/m
relativecontrol#NA2
Zac · Mid
5 / 10 / 6
45.8% KP
21,808
19.3% share
10,379g
187 CS · 6.2/m
Lobunny#666
Seraphine · ADC
1 / 7 / 5
25% KP
18,787
16.6% share
10,934g
257 CS · 8.5/m
Ears Up#Ears
Karma · Support
3 / 2 / 15
75% KP
13,127
11.6% share
9,529g
36 CS · 1.2/m
Red side
VictoryIll Be Your Byul#NA1
Garen · Top
4 / 4 / 11
40.5% KP
26,448
16.4% share
13,436g
256 CS · 8.4/m
Evanlai#goma
Graves · Jungle
12 / 4 / 13
67.6% KP
47,695
29.5% share
18,069g
295 CS · 9.7/m
Jandzoey#521
Sylas · Mid
13 / 7 / 8
56.8% KP
38,544
23.8% share
13,704g
175 CS · 5.8/m
tah3#nid
Lucian · ADC
7 / 2 / 13
54.1% KP
39,182
24.2% share
16,198g
231 CS · 7.6/m
F3NTYF0LDFRANK33#GULAG
Alistar · Support
1 / 7 / 21
59.5% KP
9,833
6.1% share
8,663g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
